

Module Slot Guide
Front, side, top, back — what to mount and unlock→buy chains. Real modules only.

Silver Decision Tree
When to Overtime after four bosses. When to cash out. Quest lumps that pay.
Captains Pairing
Unlock / role / pairing for the EN roster. Pirate → cannons. No fake tiers.

Bosses Guide
Four bosses per land, the unlock chain, and when to fight vs cash out.

Unlock Conditions
Front Cannon at side cannons 10, Companion at 120 walking enemies — every verified chain.

Achievements
All 26 with live unlock rates, fastest routes, and the reported desert bug.
Hotfix 0.9.13 (19 Sep) — damage numbers, leaderboard options, Overtime tuning
Official notes for this one: a damage-numbers system was added and can be switched on in the settings tab, the start screen now has an option to hide the leaderboard, performance work landed, Overtime was rebalanced again, and the bug fixes cover keeping the player inside the map, the Overworld close-biome button, boss spawn positioning and missing DFI fog in the Overworld. Localization placeholders were added for the new options.
Two of those change how you read a run: with damage numbers on you can see whether a module build is actually connecting, and any Overtime silver figure you noted before 19 Sep was measured on the older balance.
Hotfix 0.9.14 (23 Sep) — boss-fight zoom, a second artifact reroll, Electric Mage buffs
Official notes for this one: allied units are now immune to fire, stun and knockback (they were already invincible, so this makes the behaviour consistent), the game zooms out slightly during boss fights, and some larger enemies no longer take percentage-based damage from boss explosion damage.
Balance and quality of life: a second artifact reroll is now available from the start, stun resistances for Overtime enemies were adjusted, the Repair Wrench heals a flat 25 HP instead of 25%, and the Electric Mage's auto attack was buffed — base targets per attack go from 5 to 7, and upgrades now grant more targets. Bug fixes cover the Electric Mage's “Roaming Storm” effect, the “Welcome to the Desert” achievement, the “Tinderbox” artifact and the Overworld biome skull display. Performance and stability work adds a 240 FPS limit for the main menu and Overworld, plus more robust escape-menu, leaderboard-loading and map-generation code.
Two of these change what you can rely on in a run: a flat 25 HP Repair Wrench heals the same amount whether your castle is big or small, and a second artifact reroll makes an early artifact pick far less punishing.