Silver Farming
Silver buys the loadout. Overtime pays the silver.
Key Takeaways
- Clear the four-boss loop first — then farm Overtime while the castle is stable.
- Spend silver on the missing starter piece before a vanity captain.
- Unlock toast ≠ owned — buy Front Cannon / Arms in the loadout between runs.
- Shop / camp stills show where silver actually leaves your pocket.
Farm loop
| Step | Do this | Why |
|---|---|---|
| 1 | Finish Green Plains four bosses | Unlocks next land / permanent progress |
| 2 | Enter Overtime only when stable | Silver ticks while you stay alive |
| 3 | Buy the unlock you just toasted | Toast ≠ owned — pay in the loadout |
| 4 | Cap the core family first | Shop the missing starter piece, not a vanity captain |
Don’t mix gold and silver — what’s silver for?
Answer: Gold is in-run (eat villages, flocks, enemies → level-ups). Silver is meta — you spend it between runs on the loadout: modules, crew, vehicles, captains.
Creators sometimes say “gold” while standing in the shop. Follow the UI word silver for meta spend. Mortar “gold collection records” are in-run gold — not a silver route.
Steam store copy never names silver or shop prices. Official about-text only says unlocks for modules, vehicles, artifacts, and captains happen between runs. Unlock toast in a run only lets you purchase it in the loadout — silver pays that buy. What to buy once you’re rich: Best modules · Captains.
| Gold | Silver | |
|---|---|---|
| When | During the run — eat villages, flocks, enemies | Meta — Overtime, quests, end-of-run bank |
| Buys | Level-ups and in-run upgrades | Loadout: modules, crew, vehicles, captains |
Four bosses down — do I enter Overtime?
Answer: Yes, if you can still kite — Overtime is the primary silver loop after you clear the map’s four bosses.
The UI offers end screen or Overtime for extra silver / beat a record. Enemies speed up and “go crazy.” Players say the longer you last, the better the silver feel — we don’t have a formula, so don’t greed a dead run.
Cash out instead if you’re one hit from death, a boss is still on the field (grind tapes call that “not great”), or your kit has no mobility. Speed / nitro / ram help. Empress half-speed is an OT risk — see Captains.

Quick call
- Enter OT — HP fine, field clear, you can kite.
- Cash out — brick mid-fight, leftover boss, or zero mobility.
- Map rule — farm a map you can full-clear + OT. Green Plains four bosses unlock Golden Dunes. Dusky Pines is spoken as difficulty 3 with a 1.3× silver tag; that tag does nothing if you never reach OT. Wasteland gets called hardest — skip until your kit survives.
How long do I farm silver before I stop and buy unlocks?
Answer: Stop when you’ve got a toast waiting and enough silver to actually purchase it — don’t sit on unlocks while you grind “one more” OT for no reason.
Early on, 8 silver can’t buy anything. One long stream called an Overtime payout around ~3,000 “enough for a proper upgrade”; a grind end-screen cited 3k silver as “enough for one day.” Those are single-run color, not a price table — use them as “you’re in buy-range,” not a target formula.
Priority buys once the toast exists: Front Cannon (side cannons 10), Arms (ram 10), Turret Layer / Side Ballista if you’re on that family, Repair Crew after 100 health boxes. No verified shop price grid — we won’t invent one. Kits that survive OT long enough to bank: turrets+arrows (drop and retreat), mines+ram (keep moving), cannons+mortar once built. Mobility first.

Quest board — when do I grab the lump silver?
Answer: Knock out the lifetime / one-run quests while you play normally — the lump pays when the counter fills, not on a special farm map.
Consume 100 units in one run → 500 silver. Consume 1,000 sheep overall → 2,500 silver (spoken as meta progression). Route pastures and flocks while you clear bosses; don’t derail a clean OT just to chase sheep if you’re already dying.
Unlock quests matter too: destroy 100 health boxes overall → Repair Crew; destroy 120 walking enemies overall → Companion (then still buy). Daily quests show up on the HUD; reset rules aren’t clear — don’t plan a schedule around them yet.
| Quest | Pays / unlocks |
|---|---|
| Consume 100 units in one run | 500 silver |
| Consume 1,000 sheep overall | 2,500 silver |
| Destroy 100 health boxes overall | Unlock Repair Crew |
| Destroy 120 walking enemies overall | Unlock Companion |
Don’t
- Cash out at four bosses with full HP and a clear field.
- Chase Demo 8 mage-tower farm clips.
- Treat in-run gold records as silver rates.
- Quote shop prices from a stream — numbers aren’t crossed.
Still checking
- Overtime formula (start rate, step-up, cap) — not published.
- Shop price grid — no data worth printing.
- Daily quest reset rules — no data.
- 0.9.9 patch string not confirmed on Steam news.
